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Binding C++ with Lua, Squirrel, Game Monkey and Ocaml
This isn’t anything new I did recently but I thought it’s worth putting up on my blog anyway. I was once interested how easy it is to implement robust binding between C++ and several popular, mostly scripting, languages. If you … Continue reading
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The end of my indie game devevelopment adventure
As of today some of my games on some of the platforms are no longer available and the reason I pulled them is simply because they don’t make enough profit. But fortunately they’re not totally gone as I decided to … Continue reading
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Good bye Blue Tongue (and time for indie game development)
It was a big news in game development industry when 3 days ago two Australian studios, Blue Tongue and Studio Oz, and one studio from US (Pheonix) were shut down by THQ. As part of these events around 200 people … Continue reading
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