Monthly Archives: January 2011

Non-blocking packet-oriented sending and receiving data via TCP

Let’s get straight into the topic, here’s our goal for today: Want to be able to send (and receive) whole data packets without blocking and without having separate “send thread” (or “receive thread”) using TCP. Similar to UDP in that … Continue reading

Posted in network programming | Tagged , | Leave a comment

Simple handles

So, here’s my first post – hello everyone out there! Today I’m going to show you an extremely simple (and some may say hardcore!) way of managing user side handles to objects such as particle effects, sounds or animation instances … Continue reading

Posted in game engine, general programming | Tagged , | Leave a comment