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Monthly Archives: August 2011
Packet encryption in multiplayer games – part 1
Sending unencrypted data between peers in multiplayer game can make your game vulnerable to many kinds of hacker attacks. However, as surprising as it may sound not all multiplayer games require data encryption to stay secure. In some cases only … Continue reading
Posted in network programming
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Good bye Blue Tongue (and time for indie game development)
It was a big news in game development industry when 3 days ago two Australian studios, Blue Tongue and Studio Oz, and one studio from US (Pheonix) were shut down by THQ. As part of these events around 200 people … Continue reading
Posted in Uncategorized
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