Monstaaa! for iOS – the first announcement

Just a quick (and big) announcement today!

The game I’ve been working on for the last 6 months is finally going to be released on iOS. It is called Monstaaa! and should be available on the 29th of May 2012 as a universal app on the Apple Store.

Monstaaa! is a truly unique physics based puzzle game with tilt controls and some great painterly graphics done by a friend of mine, Drew Morrow (ex artist at Blue Tongue / THQ) and audio done by guys at Kpow Audio (ex audio guys at Team Bondi / Rockstar Games). If you enjoy puzzle and/or physics based games there’s high chance you simply fall in love with it! But more seriously, we put a lot of heart into making Monstaaa! and we hope people will notice. Let’s see!

Here’s some screenshots from the game running on the iPhone:

      

      

Now, make sure to follow Monstaaa! Facebook page and check out the game’s website. More news about the game coming really soon!

Cheers!

Ps. On the more technical side of things, the game was developed using Marmalade SDK and Box 2D physics engine but I’ll talk about that in more detail in my next blog posts.

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About Maciej

Game developer with passion
This entry was posted in general programming, mobile game development and tagged , , , , , , , . Bookmark the permalink.

2 Responses to Monstaaa! for iOS – the first announcement

  1. Anton says:

    Looking forward to this one!

  2. Mat says:

    Nice game, looks awesome on iPad

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