Category Archives: general programming

C-like singletons

It is my impression that template based singleton patterns for C++ like this one are very popular and widely used. Why? I believe it’s mostly because OOP design patterns in people’s minds often take precedence over code simplicity and prevent … Continue reading

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Simple handles

So, here’s my first post – hello everyone out there! Today I’m going to show you an extremely simple (and some may say hardcore!) way of managing user side handles to objects such as particle effects, sounds or animation instances … Continue reading

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