Category Archives: indie game development

msawitus

After some very long and slow, mostly after hours, development I have finally released my new puzzle game – Rainbow Hero: The game is an old-school type of game as far as mechanics with some painterly stylized graphics and a fairy tale style audio.   … Continue reading

Posted in general programming, indie game development, puzzle game | 1 Comment

Preventing players from getting stuck in puzzle games

I’ve been developing my puzzle game Rainbow Hero (to be released soon on PC) for a while now and while doing so I designed a lot of puzzle levels. It was fun but it was also great opportunity for me to … Continue reading

Posted in indie game development, puzzle game | Tagged | Leave a comment

How I sold 22 copies of my game in 3 weeks on Android

To check previous article in the series click here. Free on Android, paid on iOS It’s been 3 weeks since Monstaaa! release on Android via Google Play, so I thought it’s high time I share some more statistics. In fact … Continue reading

Posted in android, indie game development, ios, mobile game development | 29 Comments

Monstaaa! development summary – part 2

Note: click here to read part 1 of the Monstaaa! development summary. It’s been over a week since my iOS game Monstaaa! was released on the AppStore. The game was featured in Apple’s New & Noteworthy on the iPhone (Australia and … Continue reading

Posted in indie game development, mobile game development | 6 Comments

Monstaaa! development summary – part 1

Today is the day. The game I’ve been working on for the last 6 months gets released on iOS as a universal app. Monstaaa! is finally available on the Apple App Store! Yeah!!! Now, here is the summary of my indie game … Continue reading

Posted in general programming, indie game development, mobile game development, physics | 2 Comments