Category Archives: mobile game development

How I sold 22 copies of my game in 3 weeks on Android

To check previous article in the series click here. Free on Android, paid on iOS It’s been 3 weeks since Monstaaa! release on Android via Google Play, so I thought it’s high time I share some more statistics. In fact … Continue reading

Posted in android, indie game development, ios, mobile game development | 29 Comments

Robust iCloud implementation for games

For my second iOS game Monstaaa! I wanted to take advantage of the new iOS 5 feature iCloud and use it to store savegames – play on one device, then later continue on another one. Pretty basic iCloud usage scenario … Continue reading

Posted in game engine, ios, mobile game development | 10 Comments

Monstaaa! development summary – part 2

Note: click here to read part 1 of the Monstaaa! development summary. It’s been over a week since my iOS game Monstaaa! was released on the AppStore. The game was featured in Apple’s New & Noteworthy on the iPhone (Australia and … Continue reading

Posted in indie game development, mobile game development | 6 Comments

Monstaaa! development summary – part 1

Today is the day. The game I’ve been working on for the last 6 months gets released on iOS as a universal app. Monstaaa! is finally available on the Apple App Store! Yeah!!! Now, here is the summary of my indie game … Continue reading

Posted in general programming, indie game development, mobile game development, physics | 2 Comments

Monstaaa! for iOS – the first announcement

Just a quick (and big) announcement today! The game I’ve been working on for the last 6 months is finally going to be released on iOS. It is called Monstaaa! and should be available on the 29th of May 2012 as a … Continue reading

Posted in general programming, mobile game development | Tagged , , , , , , , | 2 Comments

iOS & Android game development on Windows

UPDATE: Read here about my second game Monstaaa! made on Windows using Marmalade SDK. When I started indie game development 6 months ago (see my previous post Good bye Blue Tongue (and time for indie game development)) I knew I wanted to experiment … Continue reading

Posted in general programming, mobile game development | 17 Comments