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Category Archives: mobile game development
How I sold 22 copies of my game in 3 weeks on Android
To check previous article in the series click here. Free on Android, paid on iOS It’s been 3 weeks since Monstaaa! release on Android via Google Play, so I thought it’s high time I share some more statistics. In fact … Continue reading
Posted in android, indie game development, ios, mobile game development
29 Comments
Robust iCloud implementation for games
For my second iOS game Monstaaa! I wanted to take advantage of the new iOS 5 feature iCloud and use it to store savegames – play on one device, then later continue on another one. Pretty basic iCloud usage scenario … Continue reading
Posted in game engine, ios, mobile game development
10 Comments
Monstaaa! development summary – part 2
Note: click here to read part 1 of the Monstaaa! development summary. It’s been over a week since my iOS game Monstaaa! was released on the AppStore. The game was featured in Apple’s New & Noteworthy on the iPhone (Australia and … Continue reading
Monstaaa! development summary – part 1
Today is the day. The game I’ve been working on for the last 6 months gets released on iOS as a universal app. Monstaaa! is finally available on the Apple App Store! Yeah!!! Now, here is the summary of my indie game … Continue reading
Monstaaa! for iOS – the first announcement
Just a quick (and big) announcement today! The game I’ve been working on for the last 6 months is finally going to be released on iOS. It is called Monstaaa! and should be available on the 29th of May 2012 as a … Continue reading
Posted in general programming, mobile game development
Tagged box2d, game, ios, ipad, iphone, marmalade, physics, puzzle
2 Comments
iOS & Android game development on Windows
UPDATE: Read here about my second game Monstaaa! made on Windows using Marmalade SDK. When I started indie game development 6 months ago (see my previous post Good bye Blue Tongue (and time for indie game development)) I knew I wanted to experiment … Continue reading