Category Archives: physics

Monstaaa! development summary – part 1

Today is the day. The game I’ve been working on for the last 6 months gets released on iOS as a universal app.¬†Monstaaa!¬†is finally available on the Apple App Store! Yeah!!! Now, here is the summary of my indie game … Continue reading

Posted in general programming, indie game development, mobile game development, physics | 2 Comments

Simple 2D soft bodies in Box2D

Box2D is an excellent, widely used and completely free 2D physics engine. It has support for variety of 2D shapes and joints but there’s no out of the box support for soft bodies and so if you want one you … Continue reading

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