Category Archives: Uncategorized

Tiny2D – my open source 2D game engine

Today I have finally managed to open source my after hours project called Tiny2D. It’s development started roughly 4 months ago as I decided to resurrect an old puzzle game I did 5 years ago but never got to finish … Continue reading

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Binding C++ with Lua, Squirrel, Game Monkey and Ocaml

This isn’t anything new I did recently but I thought it’s worth putting up on my blog anyway. I was once interested how easy it is to implement binding between C++ and several popular, mostly scripting, languages. If you search … Continue reading

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The end of my indie game devevelopment adventure

As of today some of my games on some of the platforms are no longer available and the reason I pulled them is simply because they don’t make enough profit. Monstaaa! is not available anymore on any of the platforms. … Continue reading

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Good bye Blue Tongue (and time for indie game development)

It was a big news in game development industry when 3 days ago two Australian studios, Blue Tongue and Studio Oz, and one studio from US (Pheonix) were shut down by THQ. As part of these events around 200 people … Continue reading

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