-
Recent Posts
Archives
Categories
RSS Links
-
Join 38 other subscribers
Monthly Archives: April 2011
Light Pre-Pass vs Deferred Renderer – Part 1
My questions I have recently decided I want to spend some time experimenting with various approaches to renderers being used across PC and console games these days. In particular I wanted to look more closely at pros and cons of … Continue reading
Posted in deferred shading, light pre-pass, rendering
9 Comments