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Category Archives: ios
How I sold 22 copies of my game in 3 weeks on Android
To check previous article in the series click here. Free on Android, paid on iOS It’s been 3 weeks since Monstaaa! release on Android via Google Play, so I thought it’s high time I share some more statistics. In fact … Continue reading
Posted in android, indie game development, ios, mobile game development
29 Comments
Robust iCloud implementation for games
For my second iOS game Monstaaa! I wanted to take advantage of the new iOS 5 feature iCloud and use it to store savegames – play on one device, then later continue on another one. Pretty basic iCloud usage scenario … Continue reading
Posted in game engine, ios, mobile game development
10 Comments