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Category Archives: scripting languages
(Single-Threaded) Latent Functions in C++
I’ve been recently considering conversion of one object oriented Unreal Script like language code into C++ to improve its run-time performance. And while most of the features of the language seemed easy to transform from one to another there was one that … Continue reading
Posted in game engine, general programming, scripting languages
Tagged latent function calls, latent functions
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