Monthly Archives: July 2012

How I sold 22 copies of my game in 3 weeks on Android

To check previous article in the series click here. Free on Android, paid on iOS It’s been 3 weeks since Monstaaa! release on Android via Google Play, so I thought it’s high time I share some more statistics. In fact … Continue reading

Posted in android, indie game development, ios, mobile game development | 29 Comments

Robust iCloud implementation for games

For my second iOS game Monstaaa! I wanted to take advantage of the new iOS 5 feature iCloud and use it to store savegames – play on one device, then later continue on another one. Pretty basic iCloud usage scenario … Continue reading

Posted in game engine, ios, mobile game development | 10 Comments