As of today some of my games on some of the platforms are no longer available and the reason I pulled them is simply because they don’t make enough profit.
Monstaaa! is not available anymore on any of the platforms. In fact I have just recently sold the IP to other developer. Hopefully they bring the second life to the game!
Apparently indie game development, in particular on mobile platforms, is really tough these days. The way I see things is that iOS / Android gold rush is gone and it’s now incredibly difficult to compete when you’re a small developer because in order to succeed you not only need an exceptionally good, original and polished game but you also need to be visible on the market. And that takes a lot of hard work, talent and some luck too.
Finally I have to say that I am really glad I tried indie game development as I would otherwise not fully understand why it is so difficult and would probably regret not having tried it. I have also learned a lot and had a really good time while it lasted. If you want to learn more about my 10 month long indie adventure have a look at my past blog posts and try to learn something from it.